Big Damn Heroes: From a mouse, actually.Beard of Evil: Jaffar, the evil vizier, has a beard as shown in console ports with stronger graphics, as well as the intro of the second game.The Princess is also barefoot in some versions she's sequestered in her bedroom.His feet actually use a different VGA palette index from the rest of his skin, implying they'd intended to give his VGA variant shoes as well at one point, but opted not to.
#Super prince of persia driver
Notably, the DOS version varies depending on graphics driver the VGA graphics have him barefoot, but the EGA, CGA and Hercules graphics all give him white shoes. Averted in some other versions (like the original Apple II version), where he has white shoes. The Prince is barefoot in some versions, which is presumably part of his being thrown in the dungeon, stripped of all his belongings.You HAVE to delay your strike back by the right amount of time, or you will NEVER hit him. In fact, this is required to actually beat Jaffar in this version, because when he starts swordfighting, he never messes up the counterattack chain. This same trick works on the original as well. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. BUT, if you wait a split second after blocking and then attack, you will hit the enemy every single time. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit).
Easier enemies mess up sooner than harder ones. Breaker: In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Acrofatic: The fat guard in the sixth level is an incredibly skilled swordfighter and the hardest opponent you'll face until you face Jaffar himself.This is not counting the unofficial ports to the ZX Spectrum and Commodore 64, the Video Game Remake Prince of Persia Classic, or the numerous appearances of the game as an Embedded Precursor in later Prince of Persia games. Versions of the game were released for just about anything that was Turing-complete, including the Atari ST, Amiga, Amstrad CPC, Sam Coupé, IBM Personal Computer, PC-98, Sharp X68000, FM Towns, Apple Macintosh, Nintendo Entertainment System, Super Nintendo Entertainment System, Sega Master System, Sega Genesis, Sega CD, TurboGrafx-CD, Game Boy, Game Gear and Game Boy Color.
#Super prince of persia software
Originally created by Jordan Mechner for the Apple IIe and released by Brøderbund Software in 1989, it was ported to more systems than any Prince of Persia game since.
#Super prince of persia series
The princess's one true love, the eponymous Prince, has been thrown into the dungeons, and must run, jump, climb and fight his way through a series of passageways filled with traps, guards and other surprises to rescue the princess, all the while the minutes tick by at the bottom of the screen. The first Prince of Persia game follows the story of an evil vizier who, in the absence of the sultan, threatens to kill the princess within an hour unless she agrees to marry him.